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Bryce Tutorials
By Steve Lareau,
Hilltop Design


These tutorials are nothing earth shattering at all, just explanations on how I do things.  If  I post a new image and get enough email asking how I did something, chances are I'll put up some sort of explanation on how I did it, and this is where you'll find them.

Bryce Animation Tips
This is a series of snippets of emails that were exchanged back and forth a few years ago with the late Rodney L'Ongnion. It contains a few things that may be of help concerning Bryce animations, as far as codecs and formats..

Video Compression Guide
Information from Mark Fedasiuk on Bryce animations. This area contains some good rules of thumb, as well as some basic information that may come in handy.
*note* This is a few years old, and contains some outdated information.

Bryce Tips
This is a selection of shortcuts, tips, and other handy stuff. 

Stupid Terrain Tricks
Did you know that it's possible to mask off areas inside the terrain editor so that you can work on one area, while leaving the other area unaffected ? Learn this, as well as how to map a terrain onto another terrain, allowing it to follow the contours of the first one. This tutorial comes in handy when you need to create a road or wall that will follow the contour of the ground.

Stupid  Poser Tricks 
This tutorial will show you how to turn Poser People into amazingly complex looking images! This is truly weird, but really cool. 

Fractal Terrains
This shows how to turn a fractal into a terrain- and can be adapted to other ideas too! This will send you to Digital Producer's website in a new window.

Bryce Recycling
My  tutorial on how you can achieve some rather cool effects in Bryce by rendering an image, then using that image to create a new terrain. You can use rendered images of Bryce skies, terrains, and water, then recycle that image.  It allows you to stretch your imagination and your resources just a little further.

Footprints in the snow
After creating a Christmas card with footprints in the snow, I had enough questions about how I was able to create oblong footprints that I threw this little tutorial together.

 

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